http://www.siccness.net - SpaceGhostPurrp - L.L.D.F. (Long Live Da Funk) -uploaded in HD at http://www.TunesToTube.com
A large long dowel flag called mantle of Faith from Dyed4you.com
Pixel Clear launched the official web site of Local Loans and Development Funds, Ministry of Provincial Council and Local Government on 20th December 2016 at Nelum Pokuna, Colombo , Sri Lanka by Hon. Maithripala Sirisena, Predident The Democratic Socialist Republic of Sri Lanka.
1. 00:00 Mystical Maze 2 2. 03:16 Alize Music 3. 10:09 L.L.D.F (Long Live Da Funk) 4. 12:14 RIDE 5. 14:38 Black Room 6. 17:45 Resurrected 7. 21:28 My Enemy 8. 25:46 KSP 9. 28:49 Mind (ft. Ruben Slikk) 10. 33:17 D.U.R.S (HYPEBEAST) 11. 38:22 Movie (ft. Key Nyata) 12. 42:49 Level 5 13. 46:00 Believe Me 14. 50:22 The Last Text
After several dozen attempts, I finally managed to beat the boss. Really, with Vanish on, he would be quite easy and in the past I did do a challenge where any other approach to the battle would have been unreasonable. This time I wanted to attempt something harder. If you remember what our party was like, everybody is unequipped except for Gau who was wearing just a helmet. Nobody had learnt any magic except for Edgar who knew the spells of the 4 Zozo Espers already (except for the ones that are learnt really slowly like Thundara and Float). The strategy I had earlier seemed like a failure. Often the party would be at a disadvantage and unlikely to win very obviously at the very start of the battle, there were many early resets, and just as many 10-minute long struggles of the party being eventually overpowered. I thought I found where my problems came from. The battle is obviously harder when all three parts of the boss are alive and their already powerful attacks stack so quickly. The two blades don't have much HP and can be easily eliminated, but Gau, the party's best attacker, may not always use his powerful attack, or may attack physically causing silly damage. For this video, I tried out another strategy: made Edgar the attacker instead of Gau for the beginning of the battle. With 3 enemies and 2 being very vulnerable to attacks and dying quickly, offence is the best form of defence. The blades are vulnerable to the instant death effect, which is a good hint Chainsaw should be used in this battle. You probably know this, but Chainsaw is obtained in Zozo by doing the clock puzzle and is a stronger tool than Drill but has a chance of instantly killing its target instead of doing damage. For enemies immune to instant death, Drill is less risky to use but in this case Chainsaw is just perfect for attacking. What's more is that this leaves Gau available for healing together with Locke and we need so much healing that we might stop attacking altogether - too bad that will mean eventual game over. As soon as Edgar succeeds in killing the blades, Gau should start raging something immediately. When the blades regenerate, Edgar should be ready to Chainsaw them quickly again. This worked a lot more effectively than the previous strategy where Edgar was a healer (though I did have to heal here as well). It seems that this attempt was also successful because Giga Volt hit at the right time and the right parts, not to mention all the times the boss's attacks missed or did 0 damage (because he had suffered no damage and thus couldn't drain any health back).
Read the rules of the challenge here: http://www.youtube.com/watch?v=HQXS-7aDA5s Two more battles, radically different in difficulty. First one a breeze, second simply awful. Here are my levels and the kind of equipment the character gets: Edgar lv. 6 ESPER (Siren, I think, it really does not matter as Edgar has only 30 MP which is not enough to summon the better summons out there. Why is it Edgar that gets to equip Espers in this challenge, is there no better character to cast magic of sorts? You'll see the reason eventually) Gau lv. 7 HELMET (Green Beret) Locke lv. 5 -nothing- (yep, Locke doesn't get anything in this challenge, but they put him into the party in the World of Balance a lot... oh well, at least he's fast and... yeah) Celes lv. 5 WEAPON: I equipped her one of the elemental blades which she doesn't really use; she just needs a blade that permits Runic, that's all. She's absent in the second battle. The first Number boss is quite easy. He can actually be defeated in a more absurd way: cast Imp on him and put somebody in the party into Vanish status. He will only attack physically and will die eventually. However, I didn't have any Vanish-inflicting Rages from the Veldt, though there is one available at this point... So I exploited the boss's weakness to Sleep instead. Our strategy is so simple it's boring: Edgar puts the boss to sleep while Gau rages Aspik for Giga Volt. Gau may not always be lucky and might attack physically instead of using his Rage, it's 50/50 as per usual. A physical hit will awaken the boss, a Giga Volt will not. Boring battle. The next one, on the other hand... is hell. In LLNENMG, which was theoretically a harder challenge than this one in all aspects, I used the save states to make sure the whole party arrives in Vanish status for this battle. For this, I used Magicite shards stolen from Flans in this dungeon hoping that one of them randomly summons Phantom, which sets Vanish on the whole party. This time... I wanted to go without it, and I was in for a big spanking. Edgar and Locke are unequipped, Gau has a helmet on which doesn't help much... Some of the attacks here kill Edgar and Locke in one hit when they're at max HP, and that does include any physical that happens to hit critical. There are also counters. Gau's the strongest character in the party so he uses a Rage. Any good one works, Anguiform's Aqua Breath, Bomb's Blaze, Aspik's Giga Volt... Bomb may not be so effective actually because it will give Gau a weakness to Ice, and that's not a good idea for this battle because the boss has a low chance of casting Ice during the battle. If it hits Gau, it may be fatal. I went with Giga Volt. Raging is a lottery, you may Giga Volt the wrong part of the three-part boss, or you may poke one of them triggering a counter - Gau will lose HP and the boss won't suffer any injury at all. Ideally, we want Gau to eliminate the two blades as soon as possible. With only one part out of three standing, there's a lot more space to heal and breathe in general. Even with Slow applied on the centre at the start of the battle, the party simply lacks the defences to survive even a couple of attacks, especially when a counterattack is mixed in for good measure. Sometimes the battle gets so extreme, that you have little to lose: just choose a Magicite shard and see which Esper you got. I show a curious result of this gamble in this recording: see if the party can come out of this extreme situation and emerge victorious out of THAT. I thought it was worth a video.
LLDF. Local Loan Development Fund Opening Ceremony. පළාත් සභා සහ පළාත් පාලන අමාත්ය ෆයිසර් මුස්තෆා මැතිතුමාගේ ප්රධානත්වයෙන් දේශිය ණය සංවර්ධන අරමුදල නව සංකීර්ණය විවෘත කෙරැණි.